The Basics of Web Workers - HTML5 Rocks
https://www.html5rocks.com/en/tutorials/workers/basics/
Eric Bidelman, July 26th, 2010
The Problem: JavaScript Concurrency
There are a number of bottlenecks preventing interesting applications from being ported (say, from server-heavy implementations) to client-side JavaScript. Some of these include browser compatibility, static typing, accessibility, and performance. Fortunately, the latter is quickly becoming a thing of the past as browser vendors rapidly improve the speed of their JavaScript engines.
One thing that's remained a hindrance for JavaScript is actually the language itself. JavaScript is a single-threaded environment, meaning multiple scripts cannot run at the same time. As an example, imagine a site that needs to handle UI events, query and process large amounts of API data, and manipulate the DOM. Pretty common, right? Unfortunately all of that can't be simultaneous due to limitations in browsers' JavaScript runtime. Script execution happens within a single thread.
Developers mimic 'concurrency' by using techniques like setTimeout()
, setInterval()
, XMLHttpRequest
, and event handlers. Yes, all of these features run asynchronously, but non-blocking doesn't necessarily mean concurrency. Asynchronous events are processed after the current executing script has yielded. The good news is that HTML5 gives us something better than these hacks!
Introducing Web Workers: Bring Threading to JavaScript
The Web Workers specification defines an API for spawning background scripts in your web application. Web Workers allow you to do things like fire up long-running scripts to handle computationally intensive tasks, but without blocking the UI or other scripts to handle user interactions. They're going to help put and end to that nasty 'unresponsive script' dialog that we've all come to love:
Common unresponsive script dialog.
Workers utilize thread-like message passing to achieve parallelism. They're perfect for keeping your UI refresh, performant, and responsive for users.
Types of Web Workers
It's worth noting that the specification discusses two kinds of Web Workers, Dedicated Workers and Shared Workers. This article will only cover dedicated workers and I'll refer to them as 'web workers' or 'workers' throughout.
Getting Started
Web Workers run in an isolated thread. As a result, the code that they execute needs to be contained in a separate file. But before we do that, the first thing to do is create a new Worker
object in your main page. The constructor takes the name of the worker script:
var worker = new Worker('task.js');
If the specified file exists, the browser will spawn a new worker thread, which is downloaded asynchronously. The worker will not begin until the file has completely downloaded and executed. If the path to your worker returns an 404, the worker will fail silently.
After creating the worker, start it by calling the postMessage()
method:
worker.postMessage(); // Start the worker.
Communicating with a Worker via Message Passing
Communication between a work and its parent page is done using an event model and the postMessage()
method. Depending on your browser/version, postMessage()
can accept either a string or JSON object as its single argument. The latest versions of the modern browsers support passing a JSON object.
Below is a example of using a string to pass 'Hello World' to a worker in doWork.js. The worker simply returns the message that is passed to it.
Main script:
var worker = new Worker('doWork.js');
worker.addEventListener('message', function(e) {
console.log('Worker said: ', e.data);
}, false);
worker.postMessage('Hello World'); // Send data to our worker.
doWork.js (the worker):
self.addEventListener('message', function(e) {
self.postMessage(e.data);
}, false);
When postMessage()
is called from the main page, our worker handles that message by defining an onmessage
handler for the message
event. The message payload (in this case 'Hello World') is accessible in Event.data
. Although this particular example isn't very exciting, it demonstrates that postMessage()
is also your means for passing data back to the main thread. Convenient!
Messages passed between the main page and workers are copied, not shared. For example, in the next example the 'msg' property of the JSON message is accessible in both locations. It appears that the object is being passed directly to the worker even though it's running in a separate, dedicated space. In actuality, what is happening is that the object is being serialized as it's handed to the worker, and subsequently, de-serialized on the other end. The page and worker do not share the same instance, so the end result is that a duplicate is created on each pass. Most browsers implement this feature by automatically JSON encoding/decoding the value on either end.
The following is a more complex example that passes messages using JSON objects.
Main script:
<button onclick="sayHI()">Say HI</button>
<button onclick="unknownCmd()">Send unknown command</button>
<button onclick="stop()">Stop worker</button>
<output id="result"></output>
<script>
function sayHI() {
worker.postMessage({'cmd': 'start', 'msg': 'Hi'});
}
function stop() {
// worker.terminate() from this script would also stop the worker.
worker.postMessage({'cmd': 'stop', 'msg': 'Bye'});
}
function unknownCmd() {
worker.postMessage({'cmd': 'foobard', 'msg': '???'});
}
var worker = new Worker('doWork2.js');
worker.addEventListener('message', function(e) {
document.getElementById('result').textContent = e.data;
}, false);
</script>
doWork2.js:
self.addEventListener('message', function(e) {
var data = e.data;
switch (data.cmd) {
case 'start':
self.postMessage('WORKER STARTED: ' + data.msg);
break;
case 'stop':
self.postMessage('WORKER STOPPED: ' + data.msg +
'. (buttons will no longer work)');
self.close(); // Terminates the worker.
break;
default:
self.postMessage('Unknown command: ' + data.msg);
};
}, false);
Note: There are two ways to stop a worker: by calling worker.terminate()
from the main page or by calling self.close()
inside of the worker itself.
Example: Run this worker!
Transferrable objects
Most browsers implement the structured cloning algorithm, which allows you to pass more complex types in/out of Workers such as File
, Blob
, ArrayBuffer
, and JSON objects. However, when passing these types of data using postMessage()
, a copy is still made. Therefore, if you're passing a large 50MB file (for example), there's a noticeable overhead in getting that file between the worker and the main thread.
Structured cloning is great, but a copy can take hundreds of milliseconds. To combat the perf hit, you can use Transferable Objects.
With Transferable Objects, data is transferred from one context to another. It is zero-copy, which vastly improves the performance of sending data to a Worker. Think of it as pass-by-reference if you're from the C/C++ world. However, unlike pass-by-reference, the 'version' from the calling context is no longer available once transferred to the new context. For example, when transferring an ArrayBuffer from your main app to Worker, the original ArrayBuffer
is cleared and no longer usable. Its contents are (quiet literally) transferred to the Worker context.
To use transferrable objects, use a slightly different signature of postMessage()
:
worker.postMessage(arrayBuffer, [arrayBuffer]);
window.postMessage(arrayBuffer, targetOrigin, [arrayBuffer]);
The worker case, the first argument is the data and the second is the list of items that should be transferred. The first argument doesn't have to be an ArrayBuffer
by the way. For example, it can be a JSON object:
worker.postMessage({data: int8View, moreData: anotherBuffer},
[int8View.buffer, anotherBuffer]);
The important point being: the second argument must be an array of ArrayBuffer
s. This is your list of transferrable items.
To see the speed improvement of transferrables, check out this DEMO. For more information on transferrables, see our HTML5Rock post.
The Worker Environment
Worker Scope
In the context of a worker, both self
and this
reference the global scope for the worker. Thus, the previous example could also be written as:
addEventListener('message', function(e) {
var data = e.data;
switch (data.cmd) {
case 'start':
postMessage('WORKER STARTED: ' + data.msg);
break;
case 'stop':
...
}, false);
Alternatively, you could set the onmessage
event handler directly (though addEventListener
is always encouraged by JavaScript ninjas).
onmessage = function(e) {
var data = e.data;
...
};
Features Available to Workers
Due to their multi-threaded behavior, web workers only has access to a subset of JavaScript's features:
- The
navigator
object - The
location
object (read-only) -
XMLHttpRequest
-
setTimeout()/clearTimeout()
andsetInterval()/clearInterval()
- The Application Cache
- Importing external scripts using the
importScripts()
method - Spawning other web workers
Workers do NOT have access to:
- The DOM (it's not thread-safe)
- The
window
object - The
document
object - The
parent
object
Loading External Scripts
You can load external script files or libraries into a worker with the importScripts()
function. The method takes zero or more strings representing the filenames for the resources to import.
This example loads script1.js
and script2.js
into the worker:
worker.js:
importScripts('script1.js');
importScripts('script2.js');
Which can also be written as a single import statement:
importScripts('script1.js', 'script2.js');
Subworkers
Workers have the ability to spawn child workers. This is great for further breaking up large tasks at runtime. However, subworkers come with a few caveats:
- Subworkers must be hosted within the same origin as the parent page.
- URIs within subworkers are resolved relative to their parent worker's location (as opposed to the main page).
Keep in mind most browsers spawn separate processes for each worker. Before you go spawning a worker farm, be cautious about hogging too many of the user's system resources. One reason for this is that messages passed between main pages and workers are copied, not shared. See Communicating with a Worker via Message Passing.
For an sample of how to spawn a subworker, see the example in the specification.
Inline Workers
What if you want to create your worker script on the fly, or create a self-contained page without having to create separate worker files? With Blob()
, you can "inline" your worker in the same HTML file as your main logic by creating a URL handle to the worker code as a string:
var blob = new Blob(["onmessage = function(e) { postMessage('msg from worker'); }"]);
// Obtain a blob URL reference to our worker 'file'.
var blobURL = window.URL.createObjectURL(blob);
var worker = new Worker(blobURL);
worker.onmessage = function(e) {
// e.data == 'msg from worker'
};
worker.postMessage(); // Start the worker.
Blob URLs
The magic comes with the call to window.URL.createObjectURL()
. This method creates a simple URL string which can be used to reference data stored in a DOM File
or Blob
object. For example:
blob:http://localhost/c745ef73-ece9-46da-8f66-ebes574789b1
Blob URLs are unique and last for the lifetime of your application (e.g. until the document
is unloaded). If you're creating many Blob URLs, it's a good idea to release references that are no longer needed. You can explicitly release a Blob URLs by passing it to window.URL.revokeObjectURL()
:
window.URL.revokeObjectURL(blobURL);
In Chrome, there's a nice page to view all of the created blob URLs: chrome://blob-internals/
.
Full Example
Taking this one step further, we can get clever with how the worker's JS code is inlined in our page. This technique uses a <script>
tag to define the worker:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
</head>
<body>
<div id="log"></div>
<script id="worker1" type="javascript/worker">
// This script won't be parsed by JS engines
// because its type is javascript/worker.
self.onmessage = function(e) {
self.postMessage('msg from worker');
};
// Rest of your worker code goes here.
</script>
<script>
function log(msg) {
// Use a fragment: browser will only render/reflow once.
var fragment = document.createDocumentFragment();
fragment.appendChild(document.createTextNode(msg));
fragment.appendChild(document.createElement('br'));
document.querySelector("#log").appendChild(fragment);
}
var blob = new Blob([document.querySelector('#worker1').textContent]);
var worker = new Worker(window.URL.createObjectURL(blob));
worker.onmessage = function(e) {
log("Received: " + e.data);
}
worker.postMessage(); // Start the worker.
</script>
</body>
</html>
In my opinion, this new approach is a bit cleaner and more legible. It defines a script tag with id="worker1" and type='javascript/worker' (so the browser doesn't parse the JS). That code is extracted as a string using document.querySelector('#worker1').textContent
and passed to Blob()
to create the file.
Loading External Scripts
When using these techniques to inline your worker code, importScripts()
will only work if you supply an absolute URI. If you attempt to pass a relative URI, the browser will complain with a security error. The reason being: the worker (now created from a blob URL) will be resolved with a blob:
prefix, while your app will be running from a different (presumably http://
) scheme. Hence, the failure will be due to cross origin restrictions.
One way to utilize importScripts()
in an inline worker is to "inject" the current url of your main script is running from by passing it to the inline worker and constructing the absolute URL manually. This will insure the external script is imported from the same origin. Assuming your main app is running from http://example.com/index.html:
...
<script id="worker2" type="javascript/worker">
self.onmessage = function(e) {
var data = e.data;
if (data.url) {
var url = data.url.href;
var index = url.indexOf('index.html');
if (index != -1) {
url = url.substring(0, index);
}
importScripts(url + 'engine.js');
}
...
};
</script>
<script>
var worker = new Worker(window.URL.createObjectURL(bb.getBlob()));
worker.postMessage(**{url: document.location}**);
</script>
Handling Errors
As with any JavaScript logic, you'll want to handle any errors that are thrown in your web workers. If an error occurs while a worker is executing, the an ErrorEvent
is fired. The interface contains three useful properties for figuring out what went wrong: filename
- the name of the worker script that caused the error, lineno
- the line number where the error occurred, and message
- a meaningful description of the error. Here is an example of setting up an onerror
event handler to print the properties of the error:
<output id="error" style="color: red;"></output>
<output id="result"></output>
<script>
function onError(e) {
document.getElementById('error').textContent = [
'ERROR: Line ', e.lineno, ' in ', e.filename, ': ', e.message
].join('');
}
function onMsg(e) {
document.getElementById('result').textContent = e.data;
}
var worker = new Worker('workerWithError.js');
worker.addEventListener('message', onMsg, false);
worker.addEventListener('error', onError, false);
worker.postMessage(); // Start worker without a message.
</script>
Example: workerWithError.js tries to perform 1/x, where x is undefined.
workerWithError.js:
self.addEventListener('message', function(e) {
postMessage(1/x); // Intentional error.
};
A Word on Security
Restrictions with Local Access
Due to Google Chrome's security restrictions, workers will not run locally (e.g. from file://
) in the latest versions of the browser. Instead, they fail silently! To run your app from the file://
scheme, run Chrome with the --allow-file-access-from-files
flag set. NOTE: It is not recommended to run your primary browser with this flag set. It should only be used for testing purposes and not regular browsing.
Other browsers do not impose the same restriction.
Same Origin Considerations
Worker scripts must be external files with the same scheme as their calling page. Thus, you cannot load a script from a data:
URL or javascript:
URL, and an https:
page cannot start worker scripts that begin with http:
URLs.
Use Cases
So what kind app would utilize web workers? Unfortunately, web workers are still relatively new and the majority of samples/tutorials out there involve computing prime numbers. Although that isn't very interesting, it's useful for understanding the concepts of web workers. Here are a few more ideas to get your brain churning:
- Prefetching and/or caching data for later use
- Code syntax highlighting or other real-time text formatting
- Spell checker
- Analyzing video or audio data
- Background I/O or polling of webservices
- Processing large arrays or humungous JSON responses
- Image filtering in
<canvas/>
- Updating many rows of a local web database
Demos
References
- Web Workers specification
- "Using web workers" from Mozilla Developer Network
- "Web Workers rise up!" from Dev.Opera
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